Call to Arms

Into the Wilds, part 1
Getting the party together.

Captian Holbrook conscripts a few hundred toughs, thieves, mercenaries and ne’er-do-wells to sweep the borders of Felleg’Avin and thin the ranks of monsters lurking there.

Those he deems trustworthy are put in teams of 3 to 5 and sent to recon around and ahead of the main column. The PCs can return to camp as needed for magical healing from Sunath.

Dorn, Ander, Anselmo and Otter are one such team, and on their first day out from the main column they track and kill a pair of orcs that were skulking through the sparsely populated borderlands.

The party continues on, trying to guess the orcs’ destination. A set of three torch-lights in the distance parallels their course. When Otter sets off to confront them, they flee, but he’s pretty sure noone was carrying the lights, they moved by themselves.

The lights lead the team to a remote farmhouse where they ask to stay for the night.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.